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General Updates on Spira

This is the first part of a series of Quality-of-Life enhancements. The website will be updated over the weekend to contain all of this information in greater detail. Here is the summary of what was done:


Coin Hunt Quest Updates:

  • Coins have been changed to a custom mesh, with more intense effects and a slightly larger size – making them easier to find.

  • Coins will now move every Thursday only (once a week).

  • No longer be visible via area search (you dirty cheaters)

Balancing:

  • All weekly quests will now reset 8 days after your character picks them up. This means that if you finish it in 2 days, you’ll have to wait 6 days. Finish it in 8 days, you’ll be able to pick it up within the hour. Finish it in 10 days, also within the hour. Etc.

  • Attribute Reset will now cap at 500 Shards.

  • Bounties can now be attacked at a 1:3 Ratio, and are only able to use escape once per encounter.


Cloaking:

  • The Cloak skill is now available under the Basic Combat Menu (Crossed Swords on the HUD). This will allow your character to enter a stealth mode, turning your titler grey. While in stealth, your hostility will be hidden, as well as your characters IC identity. Other players will be able to attempt a perception check on you in order to decloak you.


New Checks:

  • Perception Check – Will allow you to attempt to perceive something about a character, or remove their cloak. You can only attempt to decloak someone once every six hours. Note that your character MUST be engaged in active RP in order to attempt to decloak someone. This means at least one opening post, followed by the other player’s post, then your check post. The other player is able to attempt an escape roll after the opening post.

  • Spell Check – The Enchant and Spell check have been combined, as they both can be RP’d in similar fashion. Instead of being a 1d100 + Intelligence or Wisdom, it is now a 1d80 + Intelligence + Wisdom.

  • Initiative Check – The Initiative Check will now automatically reset your counts before combat. Please note you’ll still have to use the combat reset to manually restore them if you don’t roll the initiative check.

Faction Organization:

  • Faction Leaders are now able to delegate some faction permissions to other members, such as invite to faction, collect and assign bounties. They are also able to delegate faction-specific skills.


Faction Specific Skills:

  • Silent Path – Mind Wipe: Ability to remove knowledge of their faction from individuals. Can only be done once per roleplay session. If it fails, the individual is able to ‘pretend’ to have forgotten things in order to escape with the knowledge they’ve acquired. This ability is only available to members with Rank 1 and Rank 2 permissions within the faction.

  • Thieves Guild – Thief’s Veil: An upgraded version of the new Cloak skill that can only be unmasked when their health is zero. This ability is only available to members with Rank 1 and Rank 2 permissions within the faction.


Menace System:

  • If your character has already had a bounty once, they are susceptible to being part of the menace system pending Faction Leader and Staff discussion.

  • Once your character is flagged as a menace, they’ll be in a permanent bounty state and unable to cloak.

  • This is the equivalent of being considered a notorious villain on the sim.

  • In order to be removed as a menace, your character must experience some type of redemption.


Menu Interface Updates:

  • Basic Combat Menu Updated. It now includes the following: Basic Attack, Initiative, Escape, Adv. Rolls, Count Reset, View Counts, Check Bounty, Hide Bounty, Cloak, 1d100, Checks, Cancel.

  • Trade Menu Updated. It now includes the following: Inventory, Map, Games, Quest Timers, View Shards, Show Shards, Give Shards, Inspect, Pickpocket, Cancel.

  • The Currency Menu was removed and merged into the Inventory Menu, and the Bounty Skills were moved to the Basic Combat Menu.


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Combat Rules

Combat rules have been updated across the HUD, all Notecards, Website, and Discord - make sure to give it a read as it opens a lot more roleplay opportunities! 

Shifter Patches

Angelus, Leshy, and Puca shifters are no longer considered neutral when shifted, and instead are considered passive. Passive shifters may not initiate combat, but may defend themselves.

 They may also initiate combat while not shifted, and shift mid-combat. However, this action takes one combat turn. 

Bounties

Bounties have been added!

In order to place a bounty, you'll have to reach out to the faction leader responsible for that zone. They are as follows:

Sapphire Isle - Townsguard
Bleakcoast Caverns - Silent Path
Star-crossed Oasis - House of the Blue Rose
Enchanted Forest (Forest Side) - Titania's Children
Enchanted Forest (Snow Side) - Pan's Blessed

In order to place a bounty on someone, you'll need at least 400 shards, as there is a 200 shard bounty minimum, and a 200 static bounty fee.
    - A legitimate in-character reason is required to place a bounty on someone.
    - Bounties can not be placed on factions that share the same zone as the faction leader accepting the bounty (Ex: Silent Path cannot accept a bounty placed on the Thieves Guild or Blood Mark).
    - Faction leaders should remain neutral when accepting bounties.
    - Bounties can be rejected if they don't make much sense. This can be appealed by reaching out to a staff member directly.
    - Bounties require a PvP consent reason to be placed, this means that your character has engaged in actions that would consent to PvP in order to get the bounty.
    - Bounties can be placed without PvP consent if OOC consent is acquired by the target beforehand. 

Every 1,000 shards worth of bounty, or every bounty placed on someone counts as a wanted tier. 

Identifying a bounty - All characters have the skill Check Bounty under their inventory menu. This will allow them to check a character to see if they have a bounty. (Note: It's required to have an IC reason, either someone informed you that someone has a bounty that you know, or the appearance has been described. Don't randomly check everyone you see.)

Wanted Tiers 1-3 - When you've been identified by another character, your titler will become purple for two hours. You can only be identified in the regions you have had a bounty assigned to you.

Wanted Tiers 4+ - When you've been identified by another character, your titler will become purple for seven days. You can be identified in any zone. Once someone has a wanted tier of 4 or more, they are wanted across all of Spira.

Since PvP consent actions are required to have been committed in order to place a bounty on someone, being flagged as a bounty means that you have the option to surrender, flee (with a check), or engage in combat when confronted. 

Hiding - All characters have the skill Hide Bounty under their inventory menu. Once the debuff for being identified has expired, you'll be able to use this skill to remove the purple titler.

In order to collect a bounty, you must present the character that has the bounty to a faction leader within the zone you've identified and captured them. 

The person who brings in the bounty will receive the full payment, and will then be tasked with distributing it to whomever helped on their own.
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It's starting! And the first quest is active!


Here's what you can do as of today:


Look for Aoianle on sim and see if she needs any help!

Speak to the Adventurer's Guild Leader and ask her about Quests - specifically Event Quests!


Experience will be awarded in various stages of the event.

Titles and shards will be awarded at the end of the event.



This is a 4-5 week long event! With new stages as more people progress through it!


Current Stage - Sleigh my name!


~mrwuff



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