Please make sure to read the following before entering in combat!

Spira Combat Rules

These rules should be followed to avoid unnecessary conflict.

Introduction

     The purpose of this document is to set a default rule-set for combat within the Spira Roleplay Sim. This document should be used for setting a foundation for combat but players, who are all in agreement, are not beholden to this document. Should parties disagree on how combat should proceed this document will serve as the default to follow. This document will help define proper procedures for combat, Spira’s fair combat guidelines, and other frequently asked questions.

 

Step 1 - Consent

Before combat is initiated consent must be provided by both parties. This does not have to be “verbal” PvP (Player Versus Player) consent and may be implied consent. PvP consent can be any of the following:

  • Direct PvP Consent (“Would it be ok if I attacked your character with mine?”).

  • Insulting the character continuously (small jabs or once-off comments are NOT consent).

  • Threatening a character with implied harm (again, small jabs or once of comments are NOT consent).

  • Threatening another character with direct harm (any implication).

  • Performing an action that would force the other character to defend themselves (throwing objects at them, cutting a chandelier cord, placing traps in their near vicinity, etc.).

  • Casting a buff, healing skill, or using an item on oneself erroneously (these should not be used prior to combat during the RP phase leading up to initiative. It is considered in bad form as it gives a combat advantage).

  • Shifting into any form, as this counts as a buff.

  • Having a Purple (Bounty/Menace) or Red (Hostile/Enraged) titler.

Once PvP consent has been given either directly or indirectly combat may commence. 

 

 

Step 2 - Initiative Phase

In the initiative phase, it is polite to ask OOCly who all will be joining the combat scene. Those not in the combat scene should RP fleeing or standing by so combat may resolve. 

 

Once each party has their combatants initiative should be rolled by utilizing the HUD > Checks > Initiative (For 1v1) or the Combat HUD (Two crossed swords) > Checks > Initiative

 

In the event that there are multiple combatants - All participants will need to make an advanced Check (Crossed swords > Adv. Checks > 1d100+Dex) And determine initiative order that way.

 

NOTE: It is acceptable at this time to perform a combat skill reset. Once initiative has been established and the combat phase has begun you may NOT use a combat skill reset. You may also NOT use an HP reset once this phase has begun.




 

Step 3 - Combat Phase

In the combat phase each participant will receive 1 action. This action can be any of the following actions:

  • Making a basic attack

  • Using a class or shifting skill

  • Taking a consumable

  • Using a check (Charm, Seduce, etc…)

  • Flee

  • Shifting forms

  • Summoning pets

  • Interacting with an object (Opening a door, lifting a table, etc.)

 

Please remember that combat can take time, the HUD will perform all calculations and damages. We ask you to please keep posts concise to eliminate large walls of text during combats

 

Note on Movement and Range: Please note that movement and range is currently not part of Spira’s combat system. We kindly ask to use reasonable RP posts for your character's actions. So long as you are in the scene, you may be attacked in any fashion and likewise can attack anyone else.

 

 

Step 4 - Combat Resolution

Once combat has ended in either one party falling to 0 HP, One party surrendering, or One party fleeing successfully the combat is considered resolved. Should the fairness rule be enacted, any characters that sided with the losing party but were unable to participate must either flee the scene or they automatically consent to the adjudication of the victors (Capture, knock out, etc…)

 

Consequences of losing a fight may be getting captured, knocked unconscious, but at NO TIME may another character engage in sexual actions or kill your character without your consent, and likewise, you may NOT force a victor to kill you. This falls under the rules of godmodding. The two above scenarios would require consent from both parties. 

 

Note on Looting: Currently, Spira does not support looting other players. This may change in the future and this document will be updated in the event the staff feel the need to define “looting” as an appropriate action once combat resolves. As of now any and all looting must be given consent from both parties.

 

Note on Capture: Should you consent to being captured as part of the consequences you are not obligated to stay in the area if your captors are not roleplaying with you. A captor who is roleplaying with you may not hold you captured for more than 1 hour real-time. If you log out, you are considered captured until the time you log in, or 1 hour passes, whichever is longer. Please review the standard sim rules in regards to basic and advanced captures, as well as White Knighting.

Combat-Related Rules

 

Combat Fairness Rule - Fights must be fair (1:1 Ratio) unless consent from the defending party is given during the consent phase. If the defending party has allies nearby/in the scene they also may not jump in unless the aggressor gives consent for them to do so if it would put the aggressor at a disadvantage. 

 

Aggressors Folly Rule - Should an aggressor incite or attack (give PVP consent to) a group of individuals the group itself may defend the target of the aggressor. This will bypass the Combat Fairness and Passive Consent rules. Please see Step 1 - Consent to verify what a PvP Consent would be.

 

Faction Defense Rule - if combat is occurring inside a faction base any faction member that belongs to the base may jump in to defend their base or aid one of the sides and bypass the Combat Fairness and Passive Consent rules. You may not use multiple accounts/Multi-boxing to gain an advantage.

 

Multi-boxing Rule - At no time may you use an additional account to gain combat advantage on someone either in defense or aggressing. 

 

Hostile Consent Rule - If you are shifted into a form that has a hostile titler (red titler font) you automatically consent to PvP at all times. While shifted the character also concedes protections under the Spira Combat Fairness Rule and may be attacked at a disadvantage (1:2 Ratio).  Individuals may join in the defense of a Hostile creature however under the Aggressors Folly Rule.

Passive Consent Rule - If you are shifted into a form that has a passive titler (Blue titler font), you cannot engage in hostile actions or be an aggressor in any combat situation. You may defend yourself, or aid others in the Aggressors Folly Rule situation. Please note, you are able to be aggressive while not shifted, and you are able to shift mid-combat (taking 1 round to shift giving up that turn).

 

Bounties / Menace - If your character has a bounty on them, or is a menace (Purple titler font), the Combat Fairness Rule no longer applies to you and you can find yourself at a disadvantage of up to a 1:3 ratio. Bounties are also only allowed one escape attempt. Passive characters can also claim bounties.

 

 

 

FAQ

Q: Can I flee before the initiative phase

A: Yes! You can roll a check to flee before the initiative phase. If you lose the initiative that is considered consent to PVP

 

Q: Can a friend buff me before or during combat if they are not participating?

A: No, an ally may not cast a buff onto you prior to combat during an RP scene if they do not intend to/can join the combat.

Q: Can I HP Reset after combat?

A: Technically you can so long as there is an RP reason for the reset but it is advised to seek out a healer/npc healer

Q: I failed to flee, is my turn over?

A: Yes, if you fail to flee you effectively forfeit your turn

Q: Can I join a combat scenario that's already in progress?

A: Only with consent. Once the initiative order has been decided no others are able to join in until the combat is over, or consent is given by all parties. 

Q: Can I attack someone right after combat if I’m not in the scene and do not pick a side

A: No, it has been adjudicated that once combat resolves the victor may leave the area freely. If they choose to stay in the area for a reasonable length of time then a new scene would be created and you could potentially attack them.

If you have any questions about any rules, or require further clarification, combat resolution, etc., please reach out to an officer/moderator or owner/admin on either Discord or in Second Life.