Bounties

General information on bounties and how to collect/place them.

In order to place a bounty, you'll have to reach out to the faction leader responsible for that zone. They are as follows:

 

Sapphire Isle - Townsguard

Bleakcoast Caverns - Silent Path

Star-crossed Oasis - House of the Blue Rose

Enchanted Forest (Forest Side) - Titania's Children

Enchanted Forest (Snow Side) - Pan's Blessed

 

In order to place a bounty on someone, you'll need at least 400 shards, as there is a 200 shard bounty minimum, and a 200 static bounty fee.

  • A legitimate in-character reason is required to place a bounty on someone.

  • Bounties can not be placed on factions that share the same zone as the faction leader accepting the bounty (Ex: Silent Path cannot accept a bounty placed on the Thieves Guild or Blood Mark).

  • Faction leaders should remain neutral when accepting bounties.

  • Bounties can be rejected if they don't make much sense. This can be appealed by reaching out to a staff member directly.

  • Bounties require a PvP consent reason to be placed, this means that your character has engaged in actions that would consent to PvP in order to get the bounty.

  • Bounties can be placed without PvP consent if OOC consent is acquired by the target beforehand.

 

Every 1,000 shards worth of bounty, or every bounty placed on someone counts as a wanted tier.

 

Identifying a bounty - All characters have the skill Check Bounty under their inventory menu. This will allow them to check a character to see if they have a bounty. (Note: It's required to have an IC reason, either someone informed you that someone has a bounty that you know, or the appearance has been described. Don't randomly check everyone you see.)

 

Wanted Tiers 1-3 - When you've been identified by another character, your titler will become purple for two hours. You can only be identified in the regions you have had a bounty assigned to you.

 

Wanted Tiers 4+ - When you've been identified by another character, your titler will become purple for seven days. You can be identified in any zone. Once someone has a wanted tier of 4 or more, they are wanted across all of Spira.

Menace - If your character has already had a bounty once, and has been ruled to be a menace to the population, then they will be automatically assigned to an active Wanted Tier 4, and will be unable to hide until they've endured an appropriate redemption arc or punishment. This is determined by the staff and current faction leaders. The status will be removed once the arc has been completed. 

 

Since PvP consent actions are required to have been committed in order to place a bounty on someone, being flagged as a bounty means that you have the option to surrender, flee (with a check), or engage in combat when confronted.

 

Hiding - All characters have the skill Hide Bounty under their inventory menu. Once the debuff for being identified has expired, you'll be able to use this skill to remove the purple titler.

 

In order to collect a bounty, you must present the character that has the bounty to a faction leader within the zone you've identified and captured them.

 

The person who brings in the bounty will receive the full payment, and will then be tasked with distributing it to whomever helped on their own.

Once the bounty has been captured, please refer to the capture rules in Sim Rules. For small bounties (Tiers 1-3), it is preferred to use the basic capture rules. Once a bounty has become a sim-wide bounty (Menace/Tier 4+) please refer to the advanced capture rules.

Note: If all parties agree on it, the capture rules can be adjusted to be lighter, or more strict if desired. The Basic and Advanced capture rules are simply the maximum that can be performed without OOC confirmation/request for consent. Your character's actions that caused the bounty to be placed count as consent for their respective capture roleplays.